Posts tagged with :linux:
my wc for linux
gh: github.com/suryaanshah/my-wc-for-linuxpreferences.txt
in the game's working directory (which is the folder the PolygonBazooka.exe
is in).
Currently, the game is compiled for 64 bit Windows. This should work on Windows 7 and above, but was only tested on Windows 11 23H2. (I'm too lazy to compile for Linux and macOS at the moment)
You can download the game and/or see a more detailed changelog here: github.com/BlastyTheDev/PolygonBazooka/releases/tag/v0.0.3-alphalibnotify
It's available on the Arch User Repository (AUR) as remind-me-gitFixed bug where script not run as root, merged the cracker script as functiongithub.com/DefinetlyNotAI/Hack_Club/commit/5e290316073d1a2d009e0ce439ffc925474b5d56
cd
to navigate between the only two directories that exist right now (~/ and /blog, which contains - you guessed it - blog posts).
• there's also support for reading files from the parent folder! (cat folder/file
)
• also made a bunch of fixes to try and make the code less spaghettified
github.com/phthallo/terminal-website
phthallo.hackclub.appip link
Linux command.
To Run:
pythnon3 script.py
github.com/Verdanix/AutomatedMacAddressChangerserde
!
I've get a VEEERY slow build system using a Dockerfile
and docker build
, but this is currently suboptimal because docker build
1) doesn't log very well 2) requires a full rebuild even on little state change because 3) the dockerfile can't reuse state from the last build (that would defeat the purpose of the repeatability of docker builds!)
There is a very old project I'm taking inspiration from, github.com/therustmonk/cargo-docker/blob/master/src/main.rs
I'm building it here: github.com/ActuallyHappening/YMap/tree/master/crates/cargo-docker-build