The second robot is done! I am so glad I got to finish this - thanks HC for giving me a reason to learn robotics (and learn how to solder)! I'll definitely revisit this project and make it better later! (2/2 - Follower-Robot is done!)
I started working on a robot that tracks and follows objects around! I am still working on it, but I wanted to share whatever has been done so far! A massive thank you to Hack Club - I have started enjoying robotics a lot, and Arcade was a brilliant excuse to get into it! (Btw, yes, the Wall-E aesthetic is on purpose!)
I made a robot for the very first time (thanks HC for giving me an excuse to)! It's an autonomous maze-solving robot (a Micromouse!), made using an Arduino UNO R3, an L298N Motor Driver, a pair of DC motors and three ultrasonic sensors! It uses a very simple left-wall following algorithm, and although there is a lot I could do to improve, I believe this is good enough (for now, atleast!) I'll try to revisit this sometime in the future, and maybe experiment with more complex algorithms like floodfill!
GitHub Repository: github.com/deoshreyas/Micromouse
I made a robot for the very first time (thanks HC for giving me an excuse to)! It's an autonomous maze-solving robot (a Micromouse!), made using an Arduino UNO R3, an L298N Motor Driver, a pair of DC motors and three ultrasonic sensors! It uses a very simple left-wall following algorithm, and although there is a lot I could do to improve, I believe this is good enough (for now, atleast!) I'll try to revisit this sometime in the future, and maybe experiment with more complex algorithms like floodfill!
GitHub Repository: github.com/deoshreyas/Micromouse
I made a website to prototype color schemes live, and then share them as well! I have open-sourced all my code on GitHub! (github.com/deoshreyas/Project-Colours)
(Website live here: deoshreyas.github.io/Project-Colours)
This is similar to Realtime Colors (www.realtimecolors.com) and I made my version for fun, and to test my own skills! If you actually wanted a project like this, I'd recommend using Realtime Colors itself!
I made another platformer game using the Godot Game Engine, this time to test some (slightly) advanced mechanics. I have open-sourced all my code on GitHub! github.com/deoshreyas/Just-Another-Platformer
(Attached is a compilation of some fun mechanics from various levels!)
I made another platformer game using the Godot Game Engine, this time to test some (slightly) advanced mechanics. I have open-sourced all my code on GitHub! github.com/deoshreyas/Just-Another-Platformer
(Attached is a compilation of some fun mechanics from various levels!)
I built a simple survival shooter game using the Godot Game Engine to experiment with random item drops! I have open-sourced all my code on GitHub! github.com/deoshreyas/Shoot-And-Survive
I experimented with creating a basic level up and experience system in Godot and created this game. I have open-sourced all my code on GitHub. github.com/deoshreyas/Keep-Surviving
I coded a Python and Pygame program to visualize maze generation using Eller's algorithm, and then use the A* algorithm to solve it. I have open-sourced all my code on GitHub. github.com/deoshreyas/Ellers-Algorithm-Maze
I coded my own version of the classic Chrome Dino Game using the Godot Game Engine. I have open-sourced all my code on GitHub! github.com/deoshreyas/Dino-Jump
I made a program to play with Google's Teachable Machine and use it to identify doodles. I have open-sourced all my code on GitHub. github.com/deoshreyas/Doodle-Identification
I coded a simple shooter game with a wave mechanic using the Godot Game Engine. I have open-sourced all my code on GitHub. github.com/deoshreyas/Survive-The-Waves
I coded a simple application to help people improve their handwriting using Optical Character Recognition in Python. I have open-sourced all my code on GitHub. github.com/deoshreyas/OCR-Language-Learning
I created a 2D Space-Shooters style game using the Godot Game Engine. I have open-sourced all my code on GitHub. github.com/deoshreyas/Space-Blasters
I coded an optimized visualizer for the Mandelbrot set using Python, which allows people to move, zoom and change the resolution of the plot. I have open sourced all my code on GitHub. github.com/deoshreyas/Mandelbrot-Set-Visualiser
I made a very simple Physics Engine in Python and Pygame to experiment with Verlet Integration. I have open-sourced all my code on GitHub. github.com/deoshreyas/Simple-Physics-Engine
I coded a Python and Pygame simulation of the Game of Life to play around with some interesting patterns I found online. I have open sourced all my code on GitHub. github.com/deoshreyas/Game-Of-Life
I built a live chat room using Flask and SocketIO in Python. It supports joining and leaving rooms, and saves some data in browser session histories. It also keeps a back up of all chats. I built it as an experiment, and have open sourced all my code on GitHub. github.com/deoshreyas/Live-Chat-RoomI coded a little visualizer for the A* Maze Search algorithm using Python and Pygame. I have open-sourced all the code on GitHub. github.com/deoshreyas/A-Star-VisualiserI built my own 3D Renderer in C++ using the SDL Library, in order to better understand Computer Graphics. I have open sourced all my code on GitHub. github.com/deoshreyas/3D-RendererI created a fun little ASCII Video Player as a Python project. It captures feed from a user's camera in real time and converts it into ASCII. I have open-sourced everything with GitHub! github.com/deoshreyas/ASCII-Video-PlayerI coded a GUI to play randomly generated games of Sudoku, and also used Backtracking to solve the boards as well! Open-sourced on GitHub. github.com/deoshreyas/Backtracking-Sudoku-SolverI coded a genetic algorithm in Python (using NEAT Neural Networks and Pygame) to make the computer learn to play the game of Flappy Bird. I have open-sourced all my code on GitHub. github.com/deoshreyas/NEAT-Flappy-Bird