github.com/Mikeymoo5/socialmedia/tree/main
I am making a simple social media website! Basic functionality exists for signing up and logging in. I am going to be working on updates even after arcade!
Its also my second time ever using flask, and my first time ever using flask forms. Also i've never used sqlite before, so I got to learn a lot!
I made a couple models that i've been meaning to get around to! I made a keychain sized card to to full sized card adapter, and a sharpie adapter that hooks onto a box cutter holster!
github.com/Mikeymoo5/Cadathon
My sprig game is at a decent milestone! It's a simple "turn based" game where your goal is to take out your opponent by dashing past them or running into them - It sounds silly, because it is, and has silly graphics to match. sprig.hackclub.com/share/m7qui9TQ9STVb2m4h0tS
I'm at a decent place building my lucid gloves - I've gotten the wires crimped + chained together for 4 finger modules, two of which have been assembled. I've also glued the rigid mount to my glove. None of the modules work, which is likely a problem with my crimping though
My pet simulator game that uses a neural network to control the pet has had some changes recently:
You can now resume training a model from a pre-existing model, and the human playable mode that lets you interact with the environment while the pet moves is completely finished and is likely in its final state. I have also added replay saving, so that the pets actions during a certain episode can be played back at a later time - unfortunately loading these replays is not fully implemented, but it is almost complete. On top of that, I have fixed some bugs that caused strange behavior, and have also changed it so that the food and water moves to a random location on the map after each episode.
You can find the project on github!
Just updated my neural net pet sim game to support loading models - You can now train a model, save the model, and then load it back to watch it walk around and interact with the world! The rewards are not perfect yet so it will just max out its reward by drinking - That will be fixed in the next update!
github.com/Mikeymoo5/neuralnet-game
github.com/Mikeymoo5/wizard-staff
I made a "magical staff" in blender - This was the first project in months that I've done in blender, and I'm pretty happy with how it turned out. The STL does not always show the changes I made, as a lot of changes were made to the material.
github.com/Mikeymoo5/neuralnet-game
Link to my pet sim game (the post explaining is above, but i need to post again so i can link the rest of my sessions - i had 27 sessions)
github.com/Mikeymoo5/neuralnet-game
I made a pet sim game where the pet is controlled by a neural network - It is implemented using Pygame, Gymnasium, and Pytorch (pytorch agents)
The model can sometimes successfully be trained to last 200 steps - which is honestly more than I thought i'd be able to get.
Unfortunately there is not yet any human interaction - but the underlying framework is there, and the pet can learn!
i'm finally at a some-what working version of my discord bot 🤷github.com/Mikeymoo5/discordLLM
With customizability in mind, it uses Ollama or OpenAI to power a bot with an LLM. Instructions to use are on the github!
#hack-hour A webscraper made mostly by @Angad, although I did co-author a few commits early on in the project. It can be found on github and pypi!
The first PCB that I have ever designed! Its designed to match the profile of a standard credit card, and I think it turned out really well! Made for #hack-hour!
#hack-hour yesterday I programmed a bit with a friend to build a web scraper that can send notifications to your phone! I had to go so was only able to contribute to the first two commits, but still glad I got to help out! github.com/slashtechno/scrape-and-ntfy