[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)
GitHub repo: github.com/Xiaobonor/Streamline[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)[groups]
[groups.survival]
fromHostname = "<http://survival.elfisland.net|survival.elfisland.net>"
serverName = "survival"
hubServer = "hub" # Recommend using NanoLimbo
maxInstance = 3
playerAmountToCreateInstance = 25
# Restart every few minutes (->execute restart task and start reminder)
autoRestartInterval = 1440
# Reminder of how many seconds until kicking (not included in autoRestartInterval)
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
# After kicking the player, wait a few minutes before closing the server (not included in autoRestartInterval)
postShutdownWait = 3
[groups.island]
fromHostname = "<http://island.elfisland.net|island.elfisland.net>"
serverName = "island"
hubServer = "hub"
maxInstance = 3
playerAmountToCreateInstance = 50
autoRestartInterval = 1440
transferWarningIntervals = [1800, 900, 600, 300, 240, 180, 120, 60, 30, 15, 10, 5, 4, 3, 2, 1]
postShutdownWait = 3
[templates]
[templates.survival]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Survival Node"
description = "Multi-Paper Worker"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 15
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
[templates.island]
serverOnlineDelay = 5
nameTemplate = "[StreamlineNet] Island Node"
description = "Paper"
dockerImage = "<http://ghcr.io/pterodactyl/yolks:java_17|ghcr.io/pterodactyl/yolks:java_17>"
locationId = 1
nestId = 1
eggId = 16
defaultOwnerId = 1
cpuAmount = 200
memoryAmount = 2048
diskAmount = 5120
skipInitScript = false
[templates.survival.environmentValues]
SERVER_JARFILE = "server.jar"
With StreamLineNet, the development team can focus more on creating new gameplay features instead of constantly worrying about performance issues.
(Note: StreamLineNet is still in development and currently has some bugs. There's even a memory leak issue under certain circumstances, but I'm working hard to fix it.)pip install openai-assistant to install it!
You can find the basic usage instructions on the GitHub repository.
Project GitHub Repository: github.com/Xiaobonor/openai_assistant_python
---
this is a update scrapbookpip install openai-assistant to install it!
You can find the basic usage instructions on the GitHub repository.
Project GitHub Repository: github.com/Xiaobonor/openai_assistant_python

















































