Hey, just finished the preliminary firmware for my 60 percent boards (the PCBs that I designed with onboard). Here is the link to my fork of QMK, where my working code is:
github.com/astarryknight/qmk_firmware/tree/development
Hey all, so I created a keyboard CAD from scratch based on an existing design (called "holy60"). It has some intricate holes and weird shapes but I was able to use product images to help me recreate this case in fusion360. I started this project before there was a github repo requirement, so a good amount of my scraps do NOT include commits, but I have provided a ton of pictures so I hope that will suffice since it was before I knew this was a requirement. Here's the link:
github.com/astarryknight/holy60-3d
Hey, so i've been working on a keyboard pcb that I'm planning on printing soon, a step up from the handwireds i've done in the past. I finished the full schematic design and pcb layout with traces, just waiting for someone to check over my design before I order! Here's the link to the source files:
github.com/astarryknight/OnBoard-KB/commit/a109b8f6455989ab6a78ab16a18c5d1622ac10b2
Worked on some more keyboard brainstorming, will begin to work more in PCB and case details as well as ordering parts in the upcoming sessions!
Just finished brainstorming keyboard ideas - materials, switches, keycaps and the works!! Will work towards making some of these ideas a reality once I order my pcbs!
I just finished my personal blog/portfolio website - it has a little blurb about me and talks about all my projects and their designs/builds. Built with React and JoyUI
github.com/astarryknight/blog
I continued work on my notchable app, brainstorming new designs and ideas for both the app interface and the notch views, as well as a new app icon. I also began to implement the new app window view.
github.com/astarryknight/notchable
I made a simple platformer engine! It uses the javascript canvas - although it has some collisions issues, it's pretty much finished. I created a demo demo level to showcase each type of platform and how the player controls.
github.com/astarryknight/Platformer
I finished working on my blog site, pretty much all of the content is done (about page might need a little bit more work). It took a bit to get together but now its pretty functional and usable!
the new stuff: all the content in the "virtual projects" section
github.com/astarryknight/blogastarryknight.github.io/blog
I made a flappy bird game using the javascript canvas element! It supports the basic features of flapping, random pipe height generation, and pipe bird collisions. I also used some classic sprites to give it a more classic feel!
github.com/astarryknight/flappy_birdastarryknight.github.io/flappy_bird
I have finished v1.0 of Notchable!! I created a release of the app in the releases section of the repository so people can try it out themselves and filled out my full readme file for more info, examples, and installation instructions. Enjoy!
github.com/astarryknight/notchable
In the process of finishing my new (and first) app for macOS: Notchable
Features:
• Show bluetooth notifications:
◦ device connection/disconnection in a notification under the notch
◦ device name
◦ device icon
• Show a calendar overview
• Show upcoming events
Still Todo:
• Write a README.md file
• Build the app and create a release on Github
• Add more features (later on)